What is this site all about?


This site gives basic information to engineering students about the robotics, summarizes my works & projects related to embedded systems and robotics.  There will be open projects where interested students can join, provide their information through Google form on the website.

I will try to update the blog regularly with latest trends in technology. contact details are provided, feel free to write me mail for any project suggestions, site improvement, donation through paypal &  any new interesting social initiatives to work on.

What is Robotics?


Robotics is the branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.

These technologies deal with automated machines that can take the place of humans in dangerous environments or manufacturing processes, or resemble humans in appearance, behavior, and or cognition. Many of today’s robots are inspired by nature contributing to the field of bio-inspired robotics.


What is a robot?

Training of Robotics

You can choose just about any definition that suits you, but we like to define a robot simply as this: A device that performs work.  Work is the exertion of energy. This leaves the definition of a robot open to anything that is non-human or non-animal that moves or has moving parts.  We are not judging whether the robot performs useful work.  The usefulness is best judged by the robot’s creator and its fans.  Well, our definition of a robot should make you breathe a little easier.  Your robot does not have to walk on two legs to be considered a robot. 

Did you realize you have been using robots your entire life and probably never even thought about it?  A washing machine is a robot.  A Television is a robot.  A water purifier machine is a robot.  Robots are all around us and need not be feared. If you are still worried, you must read about the Asimov’s Laws.


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